//********************************************************
//
// Assignment 6 - Structures
//
// Name: Joy Akoso
//
// Class: C Programming, <Fall 2025>
//
// Date: <10/17/2025>
//
// Description: Program which determines overtime and
// gross pay for a set of employees with outputs sent
// to standard output (the screen).
//
// Call by reference design
//
//********************************************************
// Define and Includes
#include <stdio.h>
// Define Constants
#define SIZE 5
#define STD_HOURS 40.0
#define OT_RATE 1.5
// Define a global structure to pass employee data between functions
// Note that the structure type is global, but you don't want a variable
// of that type to be global. Best to declare a variable of that type
// in a function like main or another function and pass as needed.
struct employee
{
long clockNumber;
float wageRate;
float hours;
float overtimeHrs;
float grossPay;
};
// define prototypes here for each function except main
void getHours(struct employee employeeData[], int theSize);
void printHeader(void);
void printEmp(struct employee emp[], int theSize);
// TODO: add your function prototypes here
void calcOvertime(struct employee employeeData[], int theSize);
void calcGrossPay(struct employee employeeData[], int theSize);
int main()
{
// Set up a local variable and initialize the clock and wages of my employees
struct employee employeeData[SIZE] = {
{98401, 10.60},
{526488, 9.75},
{765349, 10.50},
{34645, 12.25},
{127615, 8.35}};
// Call function needed to read hours
getHours(employeeData, SIZE);
// TODO: Call functions calculate ot hours and gross pay
calcOvertime(employeeData, SIZE);
calcGrossPay(employeeData, SIZE);
// TODO: Call function to print the table column headers
printHeader();
// Function call to output results to the screen in table format
printEmp(employeeData, SIZE);
return (0); // success
} // main
//**************************************************************
// Function: getHours
//
// Purpose: Obtains input from user, the number of hours worked
// per employee and stores the result in an array of structures
// that is passed back to the calling function by reference.
//
// Parameters:
//
// employeeData - an array of structures containing Employees
// theSize - number of employees to process
//
// Returns: Nothing (void)
//
//**************************************************************
void getHours(struct employee employeeData[], int theSize)
{
int i; // loop and array index
// read hours in for each employee
for (i = 0; i < theSize; ++i)
{
printf("\nEnter hours worked by emp # %06li: ", employeeData[i].clockNumber);
scanf("%f", &employeeData
[i
].
hours); } // for
} // getHours
//**************************************************************
// Function: printHeader
//
// Purpose: Prints the initial table header information.
//
// Parameters: none
//
// Returns: void
//
//**************************************************************
void printHeader(void)
{
printf("\n\n*** Pay Calculator ***\n");
// print the table header
printf("\nClock# Wage Hours OT Gross\n"); printf("----------------------------------------\n");
} // printHeader
// ********************************************************************
// Function: printEmp
//
// Purpose: Outputs to screen in a table format the following
// information about an employee: Clock, Wage,
// Hours, Overtime Hours, and Gross Pay.
//
// Parameters:
//
// employeeData - an array of structures containing Employees
// theSize - number of employees to process
//
// Returns: Nothing (void)
//
// *********************************************************************
void printEmp(struct employee employeeData[], int theSize)
{
int i; // loop and array index
// print information about each employee
for (i = 0; i < theSize; ++i)
{
printf("%06li %5.2f %6.1f %5.1f %8.2f\n", employeeData[i].clockNumber,
employeeData[i].wageRate,
employeeData[i].hours,
employeeData[i].overtimeHrs,
employeeData[i].grossPay);
}
} // printEmp
//**************************************************************
// Function: calcOvertime
//
// Purpose: Calculates the overtime hours for each employee
//
// Parameters:
// employeeData - array of employee structures
// theSize - number of employees
//
// Returns: Nothing (updates structure by reference)
//**************************************************************
void calcOvertime(struct employee employeeData[], int theSize)
{
int i;
for (i = 0; i < theSize; ++i)
{
if (employeeData[i].hours > STD_HOURS)
employeeData[i].overtimeHrs = employeeData[i].hours - STD_HOURS;
else
employeeData[i].overtimeHrs = 0.0;
}
} // calcOvertime
//**************************************************************
// Function: calcGrossPay
//
// Purpose: Calculates the total gross pay (normal + overtime pay)
//
// Parameters:
// employeeData - array of employee structures
// theSize - number of employees
//
// Returns: Nothing (updates structure by reference)
//**************************************************************
void calcGrossPay(struct employee employeeData[], int theSize)
{
int i;
for (i = 0; i < theSize; ++i)
{
if (employeeData[i].hours > STD_HOURS)
{
employeeData[i].grossPay = (STD_HOURS * employeeData[i].wageRate) +
(employeeData[i].overtimeHrs * employeeData[i].wageRate * OT_RATE);
}
else
{
employeeData[i].grossPay = employeeData[i].hours * employeeData[i].wageRate;
}
}
} // calcGrossPay